Academy Press Releases

Finalists Announced for The Fifth International VR Awards

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Press Team

21 Jul 2021 | 6 min read

London – Wednesday 20th July 2021 6 PM BST 2021

The Fifth International VR Awards, the largest international awards ceremony celebrating outstanding achievement in the virtual reality industry, has announced its finalists for its special fifth-year anniversary edition.

Following the success of 2020’s virtual ceremony, the first of its kind was created in need during a worldwide pandemic. AIXR recently unveiled that the fifth-anniversary edition of the VR Awards will be celebrated via a virtual platform like its predecessor. The ceremony will be experienced through the virtual world, allowing millions the opportunity to join the special fifth International VR Awards ceremony from a browser, phone or VR headset.

With today’s announcement of the VR Awards 2021 Finalists, it is without a doubt that this year brought out some of the highest calibres of nominees ever seen in the past five years. And this only means that the VR industry has rapidly evolved and AIXR are proud to celebrate another ground-breaking year of VR excellence.

The VR Award’s expert judging panel will now deliberate over the finalists in preparation for the big night in November 2021.

Tickets are now available! If you want to join the VR Award’s 2021 ceremony to celebrate all things VR excellence then please book your tickets at: https://vrawards.staging.aixr.org/tickets

Information surrounding the ceremony is being held under wraps once more but with this year being their fifth-anniversary celebration, AIXR is looking forward to unveiling a unique virtual ceremony that will pay homage to the history and makings of the VR Awards with a few surprises in store that will once more disrupt the landscape of immersive events forever.

Finalists can be found live on the VR Awards website: https://vrawards.staging.aixr.org/finalists-2021/

 

The finalists are as follows:

 

VR Healthcare of the Year

  • BroadAR – Smell Revived
  • Health Scholars – Saving Kid’s Lives: VR Training for Pediatric Emergencies
  • Khora – The Challenge Project
  • Make Real Ltd – Make Real & NHS Blood Transplant – Aseptic Technique VR
  • NUMENA GmbH – SSI VR
  • Osso VR – Osso VR – Cinematic VR Surgical Training Platform]
  • SimX, Inc. – Elsevier Simulation Learning System (SLS) VR Curriculum
  • FundanmentalVR – See again! – FundamentalVR partnership with Novartis, delivering groundbreaking Ocular Gene Therapy VR Simulation
  • Untold Games – Daily- act software: VR serious game for the evaluation and rehabilitation of the neuropsychological patients

 

VR Education and Training of the Year

  • Breakpoint One GmbH – VR Plant Journey
  • Haggai Goldfarb Consulting – Project Origami: “The Magic of Flight”
  • Make Real Ltd – Make Real & Severn Trent – Coaching VR
  • NORCAT – Vale VR
  • Orka – DHL Reach Truck Simulator
  • PsychIc VR Lab Co.ltd – NEWVIEW SCHOOL
  • StudioCOIN – Forum VR-Artists of OZ
  • Techno Brave Asia Ltd. & Eminent Air (Thailand) Co., Ltd. – Virtual Air Condition Installation
  • VR Inn – Virtual Reality training for container glass manufacturers

 

VR Enterprise Solution of the Year

  • Arthur – Arthur
  • Entropia sdn. Bhd – TM One XR City: Immersive Opportunities
  • Light&Shadows – Stipple
  • Make Real Ltd – Skill Shield – Make Real and Keltbray
  • Masters of Pie – Hyperbat – World’s First VR Design Review over 5G
  • Orka – Virtual Shipyard – Strathclyde University Department of NAOME
  • Spinview – Alveso Train Depot

 

VR Social Impact Award

  • Accenture – AVEnueS – Race Equity in Child Welfare
  • Gain Productions Inc. – MINDFUL VR
  • Geometry Ogilvy Japan – Shibuya Virtual Halloween
  • GRX Immersive Labs – POV: Points of View
  • Rendever – RendeverLive™
  • Sentireal Ltd – SiteIT
  • Moth+Flame – Suicide Prevention (Ready VR)

 

Rising VR Company of the Year

  • Emperia
  • EVOKE Studios
  • Lost Horizon
  • triple A code GmbH
  • Unlocked Reality

 

Innovative VR Company of the Year

  • Cleanbox Technology
  • DARK BAY GmbH
  • eyeora VR
  • InnerspaceVR
  • Resolution Games
  • SENSORIUM
  • Virtualware
  • Yarn Corporation

 

Out-of-home VR Entertainment of the Year

  • Backlight Studio – Icecube Protocol
  • DIVR Labs – Meet the Dinosaurs
  • Figment Productions Ltd. – Current, Rising
  • INCARNA STUDIOS – Incarna Adventure
  • meetspaceVR – meetspaceVR: We blow minds!
  • Secret Location – Blasters of the Universe: Infinity Forever
  • Secret Location – Paranormal Pest Patrol
  • Ubisoft Düsseldorf – Prince of Persia: The Dagger of Time

 

VR Marketing of the Year

  • Accenture – D-Wave Advantage Showcase
  • Geometry Ogilvy Japan – Shibuya Virtual Halloween
  • HIKKY Co., Ltd. – Virtual Market 5
  • HIKKY Co., Ltd. – VR Boatshow: TOYOTA Marine WORLD
  • IMMERSIVECAST – Vraum – Car configuration app
  • Emirates & Renacens Sistemas SL – The Emirates VR Experience

 

VR Film of the Year

  • 3DAR – Paper Birds
  • Alchemy Immersive – Micro Monsters with David Attenborough
  • Filmakademie Baden-Württemberg – Strands of mind
  • Idontloveyouanymore – To Miss The Ending
  • “La Caixa” Foundation – Symphony
  • Transitional Forms and National Film Board of Canada – Agence

 

VR Experience of the Year

  • DR Studios & Coloray – Future Static
  • ATLAS V – Madrid Noir
  • Big Rock Creative – BRCvr
  • Couzin Films & Les Produits Frais – The Passengers
  • National Film Board of Canada – The Book of Distance
  • Lost Eagle Studios – Getting Lost With Luke In Nature
  • Nowheremedia – Kusunda VR
  • SENSORIUM – LAUNCH FIRST PERFORMING AI DJ

 

VR Hardware of the Year

  • Facebook – Oculus Quest 2
  • HP – HP Reverb G2 Omnicept Edition
  • HTC – VIVE Focus 3
  • Pico Interactive Europe SL – Pico Neo 3 Pro
  • Varjo – XR-3
  • Vrgineers – XTAL Mixed Reality Module

 

VR Game of the Year

  • Archiact – DOOM 3: VR Edition
  • Electronic Arts Inc. – Star Wars: Squadrons
  • ILMxLAB – Star Wars/ Tales from the Galaxy’s Edge
  • Joy Way – STRIDE
  • MyDearest Inc. – ALTDEUS: Beyond Chronos
  • MWM Interactive – Maskmaker
  • PotamWorks SAS – Smash Drums
  • Resolution Games – Demeo
  • VR Factory Games Sp. z o.o. – Horror Bar VR
  • Wanadev – Ragnaröck
  • Wevr – Gnomes & Goblins
  • XR Games – Zombieland VR: Headshot Fever

 

Press Assets
https://drive.google.com/drive/folders/1Hs8rpyuLQ-ECDpZ5pycQjPeo3yCkRGlk?usp=sharing

Contact
For any press and media enquiries, please contact: press@aixr.org

Social Media
Twitter: @VRAwards
Instagram: @VRAwards
Facebook: @VRAwards

About AIXR

Internationally, AIXR identifies, celebrates, and exemplifies the very best in immersive technology. By connecting people, projects, and knowledge together AIXR enables growth, nurtures talent, and develops standards, bringing wider public awareness and understanding to virtual and augmented reality industries. Officially founded in 2019, AIXR’s not-for-profit, the full-time team now boasts over 100 company members, supports a growing network of over 12,000 people internationally and works across North America, Europe and Asia. Learn more at https://staging.aixr.org/

About VR Awards

The VR Awards is at the centre of recognition and celebration of outstanding achievement in VR. Combined with year-round international initiatives, the VR Awards brings together a night of red-carpet highlights, the celebration of excellence and unique access to the world’s most influential names in immersive technology.

The VR Awards is an unmissable awards ceremony for a wide range of decision-making professionals from various industries across the world. The VR Awards are overseen by AIXR’s independent Steering Board.

About the author:

AIXR is an independent, community first, not for profit organisation that exists to support individuals and companies of all sizes as the International trade body for immersive technology industries. AIXR or, The Academy of International Extended Reality, hosts the VR Awards annually. AIXR’s mission is to support individuals and companies in the immersive industry by endorsing, inspiring, and enabling innovators through removing barriers to entry and connecting a diverse collection of trades together.

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